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BHTC unveils their vision of next generation glasses-free 3D displays at the IAA autoshow New display technologies are the result of Dimenco’s developments in Simulated Reality Glasses-free, full 3D instrument cluster uses patented switchable 2D/3D lens technology Big step in the design of human-technology interaction in the automotive industry Lippstadt, 06.09.2019 BHTC will demonstrate

In May 2019 Geodesic Games, with support from the Looking Glass Factory, got the opportunity to attend the 2019 Nordic Games Conference in Malmö, Sweden. During the conference Geodesic Games showcased to developers a first-look at Unreal Engine content on the Looking Glass display. Designers, developers, and industry experts experienced a new dimension of

Camera projection is an important topic when talking about rendering and game engines. Projections can completely change a visual experience and can provide much more rendering control for graphics developers. In Unreal Engine there is little documentation or support in terms of projection matrix calculations which is why we would like to provide you

Step by step guide how you could create generic lumberyard gem and do custom stereo rendering in Lumberyard engine. https://www.youtube.com/watch?v=afZ3pDgsTwc Last version of gem you could find in Github https://github.com/Batname/StereoRendering 1. I hope you already downloaded and installed the latest version of Lumberyard. If not, you can find it here: https://aws.amazon.com/lumberyard/downloads/ 2. Create a new gem inside StarterGame